CS6620 - Ray Tracing for Graphics

Project 5 - Triangle Meshes


Rendered in way too long with seven threads plus the main thread with 4 bounces. (I currently split the image into sections for each thread. I will switch to pixel based threads and see if this fixes it.)
Rendered Image Normalized Z-Buffer

Machine Specs

Running Windows 10 on a Bootcamped MacBook Pro
Processor Intel Core i7 2.50 GHz
RAM 16GB 1600 MHz DDR3
Graphics Card Intel Iris Pro 1536 MB

Project Stumbling Blocks

I got the following image because I was not checking for t values less than the current hInfo.z and I was calculating my triangle area in the wrong order.