CS6620 - Ray Tracing for Graphics
Project 1 - Ray Casting
Rendered in 0:00:09 with one thread, 0:00:03 with seven threads plus the main thread.
Running Windows 10 on a Bootcamped MacBook Pro
||Intel Core i7 2.50 GHz
||16GB 1600 MHz DDR3
||Intel Iris Pro 1536 MB
Project Stumbling Blocks
For awhile, I got stuck because my spheres seemed slightly skewed and the camera
seemed farther away than it should have been.
The problem was that I did not divide the camera's field of view by two before calculating the
width and height of the image plane.