CS6620 - Ray Tracing for Graphics
Project 1 - Ray Casting
Results
Rendered in 0:00:09 with one thread, 0:00:03 with seven threads plus the main thread.
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Rendered Image |
Normalized Z-Buffer |
Machine Specs
Running Windows 10 on a Bootcamped MacBook Pro
Processor |
Intel Core i7 2.50 GHz |
RAM |
16GB 1600 MHz DDR3 |
Graphics Card |
Intel Iris Pro 1536 MB |
Project Stumbling Blocks
For awhile, I got stuck because my spheres seemed slightly skewed and the camera
seemed farther away than it should have been.
The problem was that I did not divide the camera's field of view by two before calculating the
width and height of the image plane.